Tuesday, April 15, 2008

Final Project: Phase IIIc – Design Stage 3 - High-fidelity prototype

Task: Translate our paper prototype ideas to the actual flash interface.

As I am the most familiar with flash programming, I was in charge of programming the whole interface while the rest of the group members did the buttons design, user testing and other miscellaneous tasks. However, due to time constraint, we did not manage to incorporate all the features by the following week so we did the heuristic evaluation and usability testing with what we have come up with, which is basically just one game (Spot the Difference), one cartoon and the drawing pad.

The main negative comment we have garnered from the usability testing was that the opening screen consisting of several fishes containing information about our features (we have added more fishes to the one from the previous week) are too wordy, and the colour of the words are hard to read. They are also confusing since they are unclickable, as shown below:














In addition, the buttons were commented to look flat and there can be a better line of separation differentiating which is the foreground and which is the background. The dark blue colour of the buttons too contributed to a “blue overload”, since the background was also blue, as commented by Mr Reddy. These are problems that we hope to address when we present our final prototype the following week.

Other than that, there were positive comments such as the ePan being generally user-friendly/intuitive, making good use of stylus technology (for the games & drawing pad) as well as incorporating interesting programmes to suit different tastes. Well it seems that our decision to cater to these different target groups is proving to be the right one.

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